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Showdown · for strategy sessions, team-building and conferences

Table 42

Poker as a decision model. Three and a half hours in which a team makes decisions with incomplete information – and then sees exactly how it made them.

3.5 hone block inside a strategy session
6–8tables, each table is one player
8ways of thinking that poker teaches
0need to know the rules
Try the demo ↓

How it works

Poker here is the model, not the subject

Participants do not learn to play. They make decisions in poker situations – from their phone, at their table, on a timer – and then review what they did. Everything they need to know about the rules, the screen explains as they go.

Before · 3–5 days ahead

Questionnaire

Experience, self-assessment, five knowledge questions and three on decision style. It produces an advisor for each table and the baseline for the report.

Session · 3.5 hours

Eight blocks and a live game

Each block is one insight, its own kind of interaction, a reveal and a bridge to the agenda of the session. After the break the tables play against each other.

After

Report to the client

Self-assessment against the actual behaviour of the tables, a decision profile for each table, and the "two books": decisions separated from results.

Eight blocks

Eight ways of thinking that poker teaches

Each block has its own mechanism, so each has its own interaction. All eight can be tried in the demo below.

01

Strength is relative

"Are we strong?" is a question without an answer. There is only "stronger than whom".

ranking three hands
02

Decide before you know

The full picture is not coming. Waiting for it is also a decision, and a paid one.

buying information for chips
03

Every decision is a bet with a price

Not "right or wrong", but "what it costs and how often it pays off".

estimate with a number
04

Whoever acts last knows more

The order in which information arrives is a resource in itself.

one hand, two seats
05

Selection is most of the edge

Passing is free and repeatable. Entering is paid and irreversible.

a series of 12 decisions
06

Half the money is won without a showdown

Whoever always gives way under pressure appoints themselves the target.

voting under pressure
07

Survive before you maximise

Caution has two dials: frequency and size. People usually turn the wrong one.

live game data
08

Two books

Result and decision quality are counted separately. The right strategy loses often.

retrospective of your own decisions

Live game

Each table is one player

After the break all tables sit down at one poker table on the big screen. Cards are visible only on the phones of their own table; inside the table people vote, and the table plays the majority action. Only the facilitator sees how the votes split.

  • Starting chips are 50 plus everything the table earned in the blocks. The bankroll is the result of earlier decisions.
  • Forced bets double every hand: nobody can sit it out, the game ends in 6–8 hands.
  • At showdown only the hands that reached it are shown. Folded hands are opened in block 8, where everything is revealed.

What remains after the game

How the tables' chips melted and grew, how votes split inside the tables, how fast consensus formed, who went against their own majority, who folded the best hand, who pushed with nothing. This is material for the last two blocks and for the report.

Big prize

Place in the game

40 / 15 / 5 for first, second, third. The winner takes almost everything – as in tournament poker.

Small prize

Decision quality

For the table with the best total: block chips plus the expected value of every action in the game, calculated against the opponents' real cards rather than the card that happened to come. The prizes usually go to different tables.

"We spent three hours learning to keep two books – and handed out the main prize by the first one. Your bonus plan works the same way."the facilitator's bridge to the synthesis

Demo · all eight blocks and the live game

What it looks like on the screen and on the phone

On the left, the big screen of the room; on the right, a participant's phone. You play as table 3; the other tables are simulated. Chips earned in blocks 1–6 become the starting chips of the live game.

Access by codeword

The demo opens with a codeword

Mark gives it at a meeting or in correspondence.

Two formats

For a team and for a room

Case 1

Strategy sessions and team-building

One team that works together. The module is built into the agenda of the session and answers its question: how do we decide when we cannot see the whole picture.

  • 3.5 hours with a break, 6–8 tables of 5–8 people;
  • questionnaire before the session, all eight blocks, a live game of tables;
  • report to the client: how the tables decided and how that differs from how the team describes itself;
  • on-site or off-site, the module as the central day.

Case 2

Conferences and forums

A block for participants who do not know each other. The aim is to give the room one strong shared experience and something to talk about in the corridors, not to analyse a team.

  • 60–90 minutes, 10 to 20 tables, entry from a phone with no questionnaire;
  • three or four of the eight blocks and a short live game of tables;
  • a scoreboard, a prize for the winning table and a prize for decision quality; a slot for a partner or sponsor;
  • participants leave with a picture of "how my table decides" – and a reason to bring the module to their own team.

Common to both: a big screen, participants' phones, the 42pocket platform; run by a facilitator and Mark Zavadsky, a version without Mark in the room is possible.

Contact

Discuss a session

Mark Zavadsky – ex-CEO Alibaba Russia, ex-VP Sberbank, author of Daily 300 and RaiseChess.

Telegram @mzav1977·Email mark@daily300.fyi